One trend in the gaming industry emerging lately is the presence of downloadable content (DLC) are often launched to enrich the content or extend the life of a game that has been released. The technology that allows this to be done in the console also makes these phenomena increasingly rife. If in the past you could get one game as a whole since it first bought the game, not anymore. You need to spend extra money to be able to get the characters, plot, to the newest map. Are all gamers happy with a system like this? In fact, not.
EEDAR, a research institute in the entertainment industry to find this. Of the 3500 respondents, the informant, obtained results are quite surprising. That 49% of them did not have access to any game DLC over the last 12 months. This is very contrary to the conditions in 2009 and 2010 that percentage could reach up to 60%. What are the underlying reasons for ”strike” is? Security of personal data, there is no return policy, and price becomes the most important three reasons. Meanwhile, another reason lies in a process that tends to be difficult and long, and no reviews that can be used as a reference.
DLC has indeed become one of the main pillars of the game industry to dredge an additional benefit with minimal effort. With the prices are not cheap, EEDAR predicts that the gaming industry itself can earn additional profits of up to 875 million USD, only from North America in the year 2011. Incomes up to 1 billion USD into numbers that are not difficult to achieve in 2012. What about Indonesia? With most of the consoles that have been modified to play pirated games, online content like this to be ”luxury goods” are still scarce. How do you think about this DLC itself?
